Meld into stone1/17/2024 ![]() Stonedeath Strike (Su): If a 5th-level stone death assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of petrifying the target. A stonedeath assassin can use this ability once per round, up to a maximum number of times per day equal to his class level. This damage increases to 4d6 points at 4th level and 5d6 points at 5th level. This damage ignores the hardness of such an object or overcomes the natural damage reduction of such a creature. With a successful melee touch attack, a stonedeath assassin can deal 3d6 points of damage to a stone object or a creature with the earth subtype. Starting at 3rd level, a stonedeath assassin can weaken and corrupt objects of stone and creatures of earth with a simple touch. When underground and touching a stone surface, the character can use the Hide skill even if the terrain doesn't grant cover or concealment.Ĭorrupt Stone (Su): More than simple assassins, the disciples of this class turn their deep understanding and devoted training against the stone that their dwarf enemies love so much. Stoneskulk (Ex): At 2nd level, a stonedeath assassin learns subtle tricks for moving and blending with stone, especially in caverns and worked stone corridors. ![]() ![]() A stonedeath assassin cannot sneak attack while striking a creature with concealment (see page 152 of the Player's Handbook) or striking the limbs of a creature whose vitals are beyond reach. The stonedeath assassin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Any creature that is immune to extra damage from critical hits is not vulnerable to sneak attacks. (See Nonlethal Damage, page 146 of the Player's Handbook.) A stonedeath assassin can sneak attack only living creatures that have a discernible anatomy-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty, because he must make optional use of his weapon to execute a sneak attack. With a sap (blackjack) or an unarmed strike, a stonedeath assassin can make a sneak attack that deals nonlethal damage instead of lethal damage. A stonedeath assassin can't strike with deadly accuracy from beyond that range. (See Table 8-5: Attack Roll Modifiers and Table 8-6: Armor Class Modifiers, page 151 of the Player's Handbook, for combat situations in which the stonedeath assassin flanks an opponent or the opponent loses his Dexterity bonus to AC.) Ranged attacks can count as sneak attacks only if the target is within 30 feet. Should the stonedeath assassin score a critical hit with a sneak attack, this extra damage is not multiplied. This extra damage is 1d6 at 2nd level, and it increases to 2d6 at 4th level. Basically, the stonedeath assassin's attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the stonedeath assassin flanks his target. Sneak Attack: If a stone death assassin of 2nd level or higher can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. A stonedeath assassin who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it. A magic trap generally has a DC of 25 + the level of the spell used to create it. A stonedeath assassin can use the Disable Device skill to disarm magic traps. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Trapfinding (Ex): A stonedeath assassin can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. A stonedeath assassin can use this ability once per day per class level. A stonedeath assassins can use meld into stone as the spell of the same name cast by a cleric of a level equal to the stonedeath assassin's class level. ![]() Meld into Stone (Sp): In perfecting their skills to elude pursuit within the halls of a dwarf stronghold, stonedeath assassins develop a near mystical ability to meld with stone surfaces for brief periods. Weapon and Armor Proficiency: Stonedeath assassins gain no proficiency with any weapon or armor. ![]()
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